The exhibits pilot innovation grant project was a partnership of three departments, Digital Content Services (formerly SRI), Rare Books and Manuscripts, and the Web Implementation Team (now Applications, Development and Support). The Preservation and Reformatting Department (Amy McCrory) and the Copyright Resources Center (Sandra Enimil) were also heavily involved. The grant was “to develop a…

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I teach the Demystifying Digital Humanities (DMDH) workshop series at the University of Washington. This series includes six 3-hour workshops over the course of the school year, providing an introduction to digital humanities and multimodal scholarship, and some of the activities associated with digital humanities (DH) — professionalisation through social media, working with code, and…

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Libraries have been digitizing materials for decades as surrogates for access to physical materials, and in doing so have broadened the range of people and uses for library materials. With projects like Hathi Trust and Google Book Search systematically digitizing mass-produced monographs and making them available within the bounds of copyright law, libraries continue the…

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The reason why the Science article deserves a vocal and energetic response from those of us working on open access publishing is Science‘s reputation as a journal and the visibility and online traffic it has. One cannot but interrogate the author’s and his editor’s motivations to publish what comes across as a biased and ‘non-scientific’…

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As we Praxis Program fellows embark on just what exactly we want our version of the Ivanhoe Game to accomplish we’ve been doing some “research” – good old fashion game playing. However, I’ve noticed a sense of frustration within our play, or perhaps it is just me that becomes a bit frustrated with the games…

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In a recent blog post for the Society for U.S. Intellectual History, Ben Alpers argues that iBooks Author is not very well suited for humanities learning. I have written before about problems with iBooks Author’s Terms of Service, but Alpers critiques the program’s authoring tools, arguing that its bias towards the presentation of “concepts and…

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In this review, we feature Mike Skocko, a visual-arts educator at Valhalla High School in California. We had first heard of Mike through an esteemed recommendation from Adobe’s Tacy Trowbridge on Mike’s awesome gamification initiatives. Listen to Mike’s story below to learn about the questing system he adopted into his visual-art class to deliver curriculum in…

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