Switch to OpenStreetMap and discover how you can build beautiful maps from the world’s best map data. We give you the data for free; you can make any map you like with it. Or benefit from the expertise of those already using OpenStreetMap. Host it on your hardware, or elsewhere. You have control. switch2osm.org explains how to make the switch – from first principles to technical how-tos.
Many users have asked for support for advanced annotation tasks in ELAN, ideally using LEXUS to build, access and expand a lexical database. Making this possible is the objective of TLA’s newest project called LEXAN, a modular annotation support framework coupled to a new interface in ELAN. It will support different “annotyzers”, i.e. modules that produce annotation suggestions for the researcher, including machine-learning modules.
The Association of Research Libraries, the Center for Social Media at the School of Communication of American University, and the Program on Information Justice and Intellectual Property at the Washington College of Law of American University have released the Code of Best Practices in Fair Use for Academic and Research Libraries.
The Brown University Library and the TAPAS Project are seeking a
developer to lead the technical implementation of the TAPAS service.
Working with other members of the Brown Digital Repository development
team, the developer will install and customize an instance of
Islandora (Drupal and Fedora), and will develop functionality for
publishing, describing, analyzing, visualizing, and sharing scholarly
texts. The developer will collaborate with Brown systems and
development staff, staff at Wheaton College, and other TAPAS
participants, to create, refine, and implement ideas for building the
service, and will work with those groups to test and roll out new web
The Extreme Science and Engineering Discovery Environment (XSEDE) project is looking to engage the services of a specialist in the following scientific applications support role. The position can be filled via a consulting contract or on a sub-award basis, depending on an applicant’s particular circumstance, and compensation will be commensurate with experience and qualifications. This person will be responsible for the selection, adaptation, and deployment of Digital Humanities computational science tools/capabilities on the National Science Foundation’s XSEDE resources and for the development and support of projects by researchers and collaborations in Digital Humanities that will make effective use of these capabilities.
I’m pleased to share a formal job posting for an 18-month research-and-writing position with the Scholarly Communication Institute. The posting is limited to current employees of the Unversity of Virginia for four business days, after which it will open to all qualified candidates.
We warmly welcome contributions from students as well as from established researchers and practitioners. Themes could include digital text, linguistics technology, imaging and visualization, linked data, open access, geographic analysis, serious gaming and any other digital or quantitative methods. While we welcome high-quality application papers discussing individual projects, the series also hopes to accommodate broader theoretical consideration of the use of digital technology in Classical studies. The content should be of interest both to classicists, ancient historians or archaeologists, and to information scientists or digital humanists, and have an academic research agenda relevant to at least one of those fields.
When discussing orphan works, two basic definitional questions arise: (1) exactly what is the “orphan works” problem?, and (2) what is the size of this problem? The answers to these two questions are central to understanding how proposed solutions work to remedy the situation. Though both questions have long been posed, the answer to the first (what is the “orphan works”; problem) can vary based on the type of work or the particular user, and the answer to the second (what is the size of the problem) remains difficult to state with precision. This paper explores both and identifies areas where further research is needed.
We’re going to be shining a light on the failures that we individually and we collectively have had as project teams, institutions, and maybe even the sector as a whole.
Each Fail will present a short 7-10 minute slot followed by 10 minutes
How might projects combining digital storytelling and mapping help students learn? Digital storytelling has become a prevalent pedagogy at small liberal arts colleges, as we explored in a previous impromptu videoconference discussion. Aggregating