From the resource: Technology changed how we create, produce, and organize our ideas. It also changed the ways in which we write a dissertation during graduate study. A dissertation is indeed a large endeavor, but it begins with small steps. It evolves over time, and small steps eventually turn complicated research into a cohesive project….

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About the resource: Inspired by the genre of YouTube videos where younger people listen to older music, The Pudding is running a project to find the generational music gaps. Enter your age, songs play, and you say if you know the song or not. The aggregate results are shown as more people listen. For example,…

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About the Resource: The Institute of Play (IoP) as an organization may no longer exist but their research, tools, and resources are now available on the Connected Learning Alliance’s Institute of Play page. From teacher-tested, student-approved games designed collaboratively with educators to tools, videos showing a game-like learning model in action, and templates for designing…

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From the resource: Finding an efficient, low-cost method to process large volumes of metadata generated by hundreds of unique teams is a challenge; one that in 2019, EAP sought to alleviate using freely available open source software Open Refine – a power tool for processing data. This blog highlights some of the ways that we…

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From the resource: COVID-19, as a global pandemic, is extraordinary but it is not unparalleled. Indeed, we can learn how to respond to the current crisis, in part, by studying how people responded to past pandemics, including the influenza epidemic that spread around the globe in 1918–1919. That pandemic killed an estimated 50 million people…

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About the resource: We’re thrilled to continue our dialogue on online pedagogy with these two pieces. In our February issue, Lee Skallerup Bessette kicked off the dialogue with her piece ‘Teaching Online in Extraordinary Times,’ and the next week’s dialogue pieces, by Alexander Jones and Sean Michael Morris, reflected on the need for resilience and…

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From the resource: Since the introduction of smartphones and tablet computers in the early 2010s, a huge range of digital books, e-literature, and literary games have been developed to explore the possibilities of this technology for literature. Projects like Ambient Literature and the work of Editions at Play have explored how mobile technology can transform…

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