Editors’ Choice: Intellectual Property Rights Issues for Software Emulation

Software emulation is an important tool for preservation of digital artworks because it allows researchers to experience complex digital materials in their native creation environments, and can thereby enable full access to “software dependent content,” the term offered by Euan Cochrane, Digital Preservation Manager at Yale University, for content that is integral to the overall meaning of a work, but which “requires a particular and limited range of software environments in order to be interacted with, rendered, viewed or consumed.” The  Emulation as a Service framework  provides a streamlined user experience for accessing a number of different emulated software environments, and the AMIA panel provided an opportunity to examine this approach alongside other recent projects.

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This content was selected for Digital Humanities Now by Editor-in-Chief Amanda Morton based on nominations by Editors-at-Large: Hillary Richardson, Daniel Lynds, Harika Kottakota, Heriberto Sierra, Shawn Martin, Chelsea Gunn, Heather Hill, Katie Hannan, Nagothu Naresh Kumar, Laura Vianello, and Jill Buban