Bill Caraher has recently been considering the nature of ‘legacy data’ in archaeology (Caraher 2019) (with a commentary by Andrew Reinhard). Amongst other things, he suggests there has been a shift from paper-based archives designed with an emphasis on the future to digital archives which often seem more concerned with present utility. Coincidentally, Bill’s post…Read More
The Shakespeare and Company Project is based on the Sylvia Beach papers at Princeton University Library. Logbooks and lending library cards trace members’ engagement with Beach’s famous lending library in Paris. Members included literary luminaries Gertrude Stein, James Joyce, Ernest Hemingway, and Simone de Beauvoir, as well as students, businessmen, and French girls with English governesses.…Read More
At Play the Past, we’ve had a long-standing interest in the intersection of history, games and education. Many of our current and legacy contributor hail from the world of education, and you can read them on as varied topics as video games and educational theory, gamification vs. game-based learning, educational design and class-room pedagogy. In…Read More
Digital Tools as Critical Theory: Edu-Factory to Digital Humanities “What once was the factory, is now the university.” This, among other hypotheses, served as a rallying cry and point of departure for the now defunct international Edu-factory Collective. Born online, networked in its organization, and relentless in its criticism of the university’s thorough neoliberalization, the…Read More
Digital Humanities Now will be taking a break until September. On behalf of the DHNow staff, thank you for another great semester! A very big thank you goes to our dedicated community of volunteer editors-at-large for being so generous with their time and expertise. This semester’s editors-at-large included: Jessica Dauterive, LaQuanda Walters Cooper, Greta Swain, Jajwalya Karajgikar, R. J….