About the resource:
Think you need a computer to understand or practice the Digital Humanities? Think again! (And again.) We have built a collaborative card game, taking inspiration from tabletop games such as Pandemic, Ammonia, and Kate Compton’s Generominos. The principal act is the creative combination of DH tools and other technologies directed towards solving social, environmental, educational, and scientific problems.
Our objective is to introduce the main concerns of Digital Humanities to those who have so far had minimal engagement with the term, in a way that is both instructive and entertaining and to promote understanding and curiosity of some of the fundamental problems of our time.