Resource: Zotero Apps Go Mobile
Four of the most exciting new paid and free Android and iPhone apps that extend and enrich the Zotero research ecosystem.
Four of the most exciting new paid and free Android and iPhone apps that extend and enrich the Zotero research ecosystem.
If there are two things that academia doesn’t need, they are another book about Darwin and another blog post about defining the digital humanities. But it’s always right around this time of year that I find myself preparing for my digital history course and being pulled down the contemplative rabbit hole about how describe the nature of the digital humanities to a new and varied audience. But rather than create my own definition, I wanted one cobbled together from everyone else.
All of a sudden, I’m starting to pick up signs of a digital humanities backlash. That’s a shame because there’s a big difference between digital humanities and online education since faculty can seemingly control the first thing, but not necessarily the second. The digital humanities help us do what we already do better. Online education…well, since I don’t feel like linking to my entire archive for the last three months, let’s just say I’m not convinced it helps us do anything.
Neither can my father, although both are proficient readers. My sister and her family have multiple televisions, cable, a gaming system and most recently, they have acquired cell phones (the un “smart” sort), but they do not own a computer. This is not their choice. They are regular hard working people, laboring in the service sector in long-held stable, but low paying jobs. They worry about paying for a serviceable car, not the web. Typical of many working class people, they are much less connected to the world through the internet than are their wealthier and more educated peers.
The AHA’s 126th Annual Meeting in Chicago this January 5-8, 2012, will feature nearly two dozen sessions on digital history.
Come learn about developing mobile app platforms for history, capturing dance notation using an iPad, using gaming technology to teach the history of medicine, or applying crowdsourcing to culinary history … all in just two minutes
The Foundations of Digital Games conference, which covers research on a broad range of computer game topics, will be held in Raleigh, North Carolina, USA from May 29-June 1, 2012
I’m delighted that the edited version of Hacking the Academy is now available on the University of Michigan’s DigitalCultureBooks site. Here are some of my quick thoughts on the process of putting the book together.
For my presentation at Digital Humanities 2011 at Stanford, I am analyzing a collection of 134 syllabi to understand how the DH curriculum is being conceived. What kinds of assignments are being made? What works appear most frequently on reading lists? What are some major concepts that the courses explore?
One longstanding debate in the Digital Humanities has been the value of teaching programming skills in humanities courses. The main argument in favor of it: 21st century humanists need skills to harness growing amounts of (digital) data. The main argument against: it’s too technical a skill for a methodology that’s largely antithetical to why people go into the humanities. On this issue I have remained on the fence for some time, but as I continue to experiment with various text mining projects, and continue to fiddle with my digital history course, I am now convinced that basic techniques for data manipulation should be taught as part of the humanities curriculum.