Editors' Choice

Editors’ Choice: Futzing with Newspaper OCR

Editors’ Summary: Shawn Graham’s post describes an exploratory text analysis project using agentic coding and newspapers. He used Claude to help determine whether his local paper reported on the Jack the Ripper murders. The most difficult part of the entire process was the OCR of the newspapers, and he discusses the difficulties he encountered with […]

News, Resources

Resource: A Wretched Generator

I set out to write my own Wretched-style game. My first attempt was based on the Franklin Expedition, and how the demise of those men is captured in Inuit oral tradition. I wrote my card prompts, I thought about how the game might end, I imagined what their colonial mindset when confronted with survival and […]

News, Reports

Report: Higher Ed Podcasting Is Having a Moment

Last weekend I had the opportunity to attend HigherEd PodCon, the first conference devoted to podcasting across higher ed. Thanks to UPCEA, which sponsors my Intentional Teaching podcast, for sending me to Chicago for this very engaging conference! I thought I would share a few highlights from the conference here on the blog. See full […]

Editors' Choice

Editors’ Choice: That GIS Button

Have you noticed the GIS button on our main page? It will lead you to gis.periegesis.org – our very own ArcGIS Hub Site. “An ArcGIS what?” or “a what Hub Site?”, I can almost hear some of you say! Let me clarify… Read full post here.

Funding & Opportunities

Opportunity: CREATE Salon Impact Humanities

The Humanities contribute to society in many different ways; most of them are indirect and thus hard to measure. While there are good reasons for this state of affairs, at CREATE we are investigating whether we can quantify and qualify a specific form of impact: work on timely issues and open societal challenges. At this […]

Editors' Choice

Editors’ Choice: Digital cultural colonialism: measuring bias in aggregated digitized content held in Google Arts and Culture

In February 2011, Google launched its Google Art Project, now known as Google Arts and Culture (GA&C), with an objective to make culture more accessible. The platform (and the content on its app) has dramatically grown since then, and currently hosts approximately six million high-resolution images of artworks from approximately 2,500 museums and galleries in […]

Resources

Resource: Virtual Reality from Mamluk-Period Cairo

Several months ago, some of my colleagues in Japan launched an online portal through which it is possible to explore from one’s own office the complex of the Mamluk sultan Qalawun (d. 1290), in Cairo (see: Qalawun VR Tour or the project’s site). In this post, I will present a brief overview of the portal […]