Editors’ Choice: The Video Game and the Archaeologist

[this is a draft of a short piece I am writing for a society journal, hence not peer reviewed. I would therefore welcome comments, keeping in mind that I wrote it in one sitting this AM. When it comes out formally – if – I’ll post the link here and direct folks to read the final product there. I think it hangs together more or less ok.]
Tell the colleagues in your department, in your company, that you play video games, and you will be greeted with one of only two reactions: a polite murmur accompanied by the dying look of ‘this person is not serious’, or the enthusiastic embrace of the true believer. There appears to be no middle ground. Yet, there is a long history of using games in education, in museum outreach, and in public archaeology. There is even a (much shorter) history of using games to persuade (as ‘serious games’ or ‘news games’). But there is practically no history at all of games being used to make a scholarly argument. This is to miss an opportunity.

Read full post here.

This content was selected for Digital Humanities Now by Editor-in-Chief Amanda Morton based on nominations by Editors-at-Large: Antonio Jimenez-Munoz, Rebecca Napolitano, Danae Tapia, and Covadonga Lamar