This article is part three of a four-part series on the future of quantification in history. For the thematic introduction to the series, please click here. Or click on the following links for part one, or part two.
Aside from the critical acclaim, and the many prizes that have come with the tackling such a sensitive theme in an entertainment format, game critics have also pointed out how 11 Bit Studios have taken advantage of the unique features of interactive media to tell stories of war survivors in ways not possible with “traditional” media. Indeed, This War of Mine flips the traditional association of video games with desensitization toward violence and war on its head. In the game, you control a group of characters stuck in the everyday grind of basic survival in a dangerous war zone. As an interactive storytelling experiment, the game offers new ways of building empathy between real war survivors and people who have not experienced war first hand – even if they have been exposed to (arguably desensitizing) mass media representations of violent conflict all their lives.
Continue reading: This War of Mine: Human Survival and the Ethics of Care | Play The Past