Image from a video game.

Editors’ Choice: Some Thoughts on Gaming and Interaction in Archaeology

A week or so ago I travelled down from Dundee to York to do some structured light scanning of an artefact for a heritage company and while I was there I took the opportunity to catch up with the brilliant Tara Copplestone. If you’re up on your blogging archaeologists you may already know Tara as the ‘Gamingarchaeo’ from her research blog and if you haven’t already you should check out her stuff.

Over the past few months I’ve been thinking about some open ended questions I’ve had for a while regarding the way audiences engage with interpretive material presented across different contexts and media. I’ve been working predominantly with what I’ve come to see as fairly linear or static modes or representation through film and still images. But the addition of some VR kit in our 3DVisLab here at DJCAD (which my colleagues have been playing around with, putting their own projects into the Vive and Oculus Rift) got me thinking about other modes of representation and what they have to offer.

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