Editors' Choice

Editors’ Choice: Introducing the Graphic History Project

Dreaming of What Might Be examines the contentious but significant history of the labour organization known as the Noble and Holy Order of the Knights of Labor. The comic book shows how the organization took root in Canada and “encouraged people to ‘dream of what might be’ and take action on the job rather than give […]

Editors' Choice

Editors’ Choice: Study of Google Scholar As Replacement for Systematic Literature Searches

Recent research indicates a high recall in Google Scholar searches for systematic reviews. These reports raised high expectations of Google Scholar as a unified and easy to use search interface. However, studies on the coverage of Google Scholar rarely used the search interface in a realistic approach but instead merely checked for the existence of […]

Job Announcements, News

Job: Library Applications Development Manager at University of Massachusetts Boston Libraries

The Library Applications Development Manager is responsible for working with the Dean of University Libraries and other campus leadership to identify, discover, develop, and define new library-specific technology-related projects, applications, and making recommendations regarding the priorities of these projects. View job ad here. 

Editors' Choice

Editors’ Choice: Warping the City – Joyce in a Mudbox

This academic year (2013-14), I am the lead researcher for the Maker Lab’s “Z-Axis” project, which—in collaboration with the Modernist Versions Project (MVP)—is exploring forms of visualization that express subjective encounters with literary data through 3D modeling and prototyping. Stephen Ross (director of the MVP) describes this research as a combination of “literary analysis and […]

Editors' Choice

Editor’s Choice: Is Angry Birds the Gateway to Gamification in the Classroom?

Many would argue that there is a clear distinction between videogames and the art of gamification since the latter specifically applies game mechanics to non-game contexts. However, with a generation brought up on videogames and the need to engage these children in the classroom, the lines are becoming ever more blurred. Traditionally, one may think […]