Report: Social Metadata for Libraries, Archives, and Museums. Part 2: Survey Analysis
OCLC Research has released Social Metadata for Libraries, Archives, and Museums. Part 2: Survey Analysis.
OCLC Research has released Social Metadata for Libraries, Archives, and Museums. Part 2: Survey Analysis.
General conversation about the cloud focuses on third-party cloud storage providers. As the results below suggest, adoption of these cloud storage providers remains relatively small. However, when we consider cloud storage alongside several related ways of distributing and using storage as a service, some interesting trends emerge. The results illuminate both the widespread acceptance of some digital preservation storage practices and the continuing uncertainty regarding others.
Statistics about Digital Humanities around the world, prepared as an infographic image available for download.
The University Library at the University of Michigan seeks a dynamic and engaged Digital Preservation Librarian to provide leadership and coordinate the library’s activities to preserve the library’s growing collections.
Reporting to the Assistant Director of the UCLA Center for Jewish Studies, the Digital Projects Coordinator will oversee the digital research and teaching initiatives of the Center.
ACLS invites applications for the second competition of the Public Fellows program. The program will place 13 recent Ph.Ds. from the humanities and humanistic social sciences in two-year staff positions at partnering organizations in government and the nonprofit sector. Two are related to the Digital Humanities.
[T]his article is a call for a refocusing of academic work on historical videogames. A call for an approach that does not get detained by primarily examining the particular historical content of each game (i.e. historical accuracy or what a game ‘says’ about a particular period it depicts) but instead tries to establish an analytical framework that privileges analysis of form (i.e. how the particular audio-visual-ludic structures of the game operate to produce meaning and allow the player to explore/configure discourse about the past). The benefit of this is that we do not just gain knowledge of a particular historical representation but instead, conclusions about form (a particular game-structure’s operations) are then transferable to an understanding of games made up of similar ludic (and audio-visual) elements.
IMLS, working in partnership with the Library of Congress, Office of Strategic Initiatives (OSI), is developing a national residency program in digital curation. (For the purposes of this program, “digital curation” means the act of collecting, selecting, managing, making accessible, and preserving digital assets over long periods of time.)
Planning for the project has just begun and the first residents should be in place beginning in the summer of 2013
As a member of the LTMS (Library Technology Management and Services) Research and Development Team, this tenure-track Library faculty position engages in highly innovative and sustainable digital library stewardship, to include preservation and curation research and development activities and initiatives, and digital library business continuity solutions; and works closely with library faculty and staff, the TTU community, other academic institutions, and other partners in a variety of collaborative ways.
The NEH program Institutes for Advanced Topics in the Digital Humanities funds workshops and institutes on various topics in the digital humanities. For most institutes, attendance is free and includes reimbursement for travel and lodging.