Editors' Choice

Editors’ Choice: Mapping the Gay Guides

Today we’re excited to officially launch the first phase of Mapping the Gay Guides. What is Mapping the Gay Guides? Mapping the Gay Guides (MGG) is a digital mapping project that aims to understand often ignored queer geographies using the Damron Address Books, an early but longstanding travel guide aimed at gay men since the early 1960s. Similar […]

Editors' Choice

Editors’ Choice: Stories of Designs Past – Narrative Design Transmedia Archaeology

[Provisional draft notes shared as a prompt for future research group discussion] My interest in the sociology of texts, transmedia storytelling and the role of materiality in the reading/collecting/reception/user experience, particularly in the case of comic book cultures, originally found a welcoming conceptual framework within the digital humanities. Recently, my interest has been evolving towards […]

Editors' Choice

Editors’ Choice: The Digital Derangement of Archives

Bill Caraher has recently been considering the nature of ‘legacy data’ in archaeology (Caraher 2019) (with a commentary by Andrew Reinhard). Amongst other things, he suggests there has been a shift from paper-based archives designed with an emphasis on the future to digital archives which often seem more concerned with present utility. Coincidentally, Bill’s post […]

Editors' Choice

Editors’ Choice: Coding with Unknowns

The Shakespeare and Company Project is based on the Sylvia Beach papers at Princeton University Library. Logbooks and lending library cards trace members’ engagement with Beach’s famous lending library in Paris. Members included literary luminaries Gertrude Stein, James Joyce, Ernest Hemingway, and Simone de Beauvoir, as well as students, businessmen, and French girls with English governesses. […]

Editors' Choice

Editors’ Choice: Designing an Undergraduate Course in Historical Game Studies

At Play the Past, we’ve had a long-standing interest in the intersection of history, games and education. Many of our current and legacy contributor hail from the world of education, and you can read them on as varied topics as video games and educational theory, gamification vs. game-based learning, educational design and class-room pedagogy. In […]

Editors' Choice

Editors’ Choice: Digital Tools as Critical Theory Presentation @ #acceleratedacademy7

Digital Tools as Critical Theory: Edu-Factory to Digital Humanities “What once was the factory, is now the university.” This, among other hypotheses, served as a rallying cry and point of departure for the now defunct international Edu-factory Collective. Born online, networked in its organization, and relentless in its criticism of the university’s thorough neoliberalization, the […]

Editors' Choice

Editors’ Choice: The Peril and Promise of Historians as Data Creators – Perspective, Structure, and the Problem of Representation

[This is a working draft of a chapter in progress for an edited collection.] Data-Driven History Digital historians are well-familiar with notion that the larger community of historians generally has been skeptical of and cautious about data-driven scholarship. The controversies surrounding Robert Fogel and Stanley Engerman’s 1974 work, Time on the Cross: the Economics of […]