Editors' Choice

Editors’ Choice: Coding and Digital Humanities Scholarship

Derri(co)da by Alex Gil I want to explore the ways in which critical discourse in general and literary criticism in particular are already procedural, and what it would mean to write code to express and critique natural language discourse. The can of worms I feel I am opening has been opened before in many different […]

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Editors’ Choice: Salman Rushdie Discusses Creativity and Digital Scholarship with Erika Farr

University Distinguished Professor Salman Rushdie and Erika Farr, digital archives coordinator in the Manuscript, Archives, and Rare Book Library (MARBL) discuss how computers and other technology affect Rushdie’s writing and creative process. This builds on previous conversations and addresses new developments such as Rushdie’s acquisition of an iPhone and the ways in which mobile computing has an impact on his work. In addition, given Rushdie’s work on his memoir and his use of his paper and digital archives in MARBL, the discussion turns to the ways in which archival science and archival access changes the way he uses his own archives.

Editors' Choice

Editors’ Choice: Going Beyond the Textual in History

Because of my interest in both history and games, I’m always on the look-out for good writing or new takes on how to bring elements of the gaming world into the framework of historical inquiry.  Increasingly, I’m finding my best sources of this kind of reading from my Twitter stream, as was the case when Shawn Graham (@electricarchaeo) pointed me towards an article in the recent edition of the Canadian Game Studies Association journal, ‘Loading…‘, titled ‘Beyond the ‘Historical’ Simulation: Using Theories of History to Inform Scholarly Game Design‘. 

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Editors’ Choice: Archival Silences Round-Up

Ted Underwood, Big but not distant, March 3, 2012 It’s true that DH doesn’t have to be identified with scale. But the fact remains that problems of scale constitute a huge blind spot for individual researchers, and also define a problem that we know computers can help us explore. And when you first go into an area that […]

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Editors’ Choice: Some Things to Think About Before You Exhort Everyone to Code

…Here is the real point I’m trying to make here: It is not about “should.” What women should do has nothing to do with it. The point is, women aren’t. And neither, for that matter, are people of color. And unless you believe (and you don’t, do you?) that some biological explanation prevents us from excelling at programming, then you must see that there is a structural problem.

So I am saying to you: If you want women and people of color in your community, if it is important to you to have a diverse discipline, you need to do something besides exhort us to code.

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Editors' Choice

Launch: Global Perspectives on Digital History

    Today, Peter Haber, Jan Hodel, and Mills Kelly (along with the indispensable help of Dan Ludington) are pleased to announce the launch of Global Perspectives on Digital History, the latest of the PressForward publications from the Roy Rosenzweig Center for History and New Media. Like Digital Humanities Now, Global Perspectives on Digital History aggregates and selects material […]

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Editors’ Choice: Timelines

With all of the excitement about new interfaces to visualize the past, it’s easy to forget the old standby: the timeline. It has the power of simplicity, the challenge of over-simplifying. And in museums it has a visceral appeal: walk through history!

Timeline as interface, in the museum and on the web

For most public visitors to history, whether in school, in museums, or online, the timeline seems a natural, intuitive, way to present and understand the past. After all,what simpler metaphor for the past could there be than a timeline, with its suggestion of a direct connection between history and physical or virtual space?

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Editors’ Choice: Dealing with Multiple Narratives of “Truth” and Creating Meaningful Play

A certain amount of knowledge is required for players to navigate video games, whether this means remembering the weak points of the different splicers in BioShock, or remembering the buttons to press to play Epona’s song in Ocarina of Time. This knowledge is gained throughout play, rather than presented to the individual to quiz them, […]

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Editors’ Choice: More Heavy-Handed Culturomics

A few days ago, Gao, Hu, Mao, and Perc posted a preprint of their forthcoming article comparing social and natural phenomena. The authors, apparently all engineers and physicists, use the google ngrams data to come to the conclusion that “social and natural phenomena are governed by fundamentally different processes.” The take-home message is that words describing […]

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Editors’ Choice: The Differentiation of Literary and Nonliterary Diction, 1700-1900

When we compare groups of texts, we’re often interested in characterizing the contrast between them. But instead of characterizing the contrast, you could also just measure the distance between categories. For instance, you could generate a list of word frequencies for two genres, and then run a Spearman’s correlation test, to measure the rank-order similarity […]