Editors' Choice

Editors’ Choice: Archival Silences Round-Up

Ted Underwood, Big but not distant, March 3, 2012 It’s true that DH doesn’t have to be identified with scale. But the fact remains that problems of scale constitute a huge blind spot for individual researchers, and also define a problem that we know computers can help us explore. And when you first go into an area that […]

Editors' Choice

Editors’ Choice: Some Things to Think About Before You Exhort Everyone to Code

…Here is the real point I’m trying to make here: It is not about “should.” What women should do has nothing to do with it. The point is, women aren’t. And neither, for that matter, are people of color. And unless you believe (and you don’t, do you?) that some biological explanation prevents us from excelling at programming, then you must see that there is a structural problem.

So I am saying to you: If you want women and people of color in your community, if it is important to you to have a diverse discipline, you need to do something besides exhort us to code.

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Editors' Choice

Launch: Global Perspectives on Digital History

    Today, Peter Haber, Jan Hodel, and Mills Kelly (along with the indispensable help of Dan Ludington) are pleased to announce the launch of Global Perspectives on Digital History, the latest of the PressForward publications from the Roy Rosenzweig Center for History and New Media. Like Digital Humanities Now, Global Perspectives on Digital History aggregates and selects material […]

Editors' Choice

Editors’ Choice: Timelines

With all of the excitement about new interfaces to visualize the past, it’s easy to forget the old standby: the timeline. It has the power of simplicity, the challenge of over-simplifying. And in museums it has a visceral appeal: walk through history!

Timeline as interface, in the museum and on the web

For most public visitors to history, whether in school, in museums, or online, the timeline seems a natural, intuitive, way to present and understand the past. After all,what simpler metaphor for the past could there be than a timeline, with its suggestion of a direct connection between history and physical or virtual space?

Editors' Choice

Editors’ Choice: Dealing with Multiple Narratives of “Truth” and Creating Meaningful Play

A certain amount of knowledge is required for players to navigate video games, whether this means remembering the weak points of the different splicers in BioShock, or remembering the buttons to press to play Epona’s song in Ocarina of Time. This knowledge is gained throughout play, rather than presented to the individual to quiz them, […]

Editors' Choice

Editors’ Choice: More Heavy-Handed Culturomics

A few days ago, Gao, Hu, Mao, and Perc posted a preprint of their forthcoming article comparing social and natural phenomena. The authors, apparently all engineers and physicists, use the google ngrams data to come to the conclusion that “social and natural phenomena are governed by fundamentally different processes.” The take-home message is that words describing […]

Editors' Choice

Editors’ Choice: The Differentiation of Literary and Nonliterary Diction, 1700-1900

When we compare groups of texts, we’re often interested in characterizing the contrast between them. But instead of characterizing the contrast, you could also just measure the distance between categories. For instance, you could generate a list of word frequencies for two genres, and then run a Spearman’s correlation test, to measure the rank-order similarity […]

Editors' Choice

Editors’ Choice: DH Process as Product

from platform as presentation to platform as research workshop (as presentation). I’ve been thinking a lot about and tinkering with the emerging platforms for digital humanities publication such as Omeka and Scalar. They are marvelous and promising platforms for presentation, but what worries me is that they are imagining digital humanities projects as, in the end, simply new […]

Editors' Choice

Editors’ Choice: Found: Data, Textuality, and the Digital Humanities

Computational processes generate lists: lists of numbers, lists of words, lists of coordinates, lists of properties. We transform these lists into more exalted forms — visualizations, maps, information systems, software tools — but the list remains the fundamental data structure of computing, from which most other structures are derived. Whenever we treat the world as […]