Job Announcements, News

Job: Immersive Technologies Librarian, University of Rochester

From the ad: The Immersive Technologies Librarian’s primary focus is the creation of Studio X, a program and space for students, staff, and faculty to augmented, extended, mixed, and virtual reality (XR) and related technologies. The purpose of Studio X is to inspire innovative and interdisciplinary engagement, and to facilitate the development of a rich […]

News, Reports

Report: Supporting the Research Practices of Indigenous Studies Scholars

About the report: I am excited to announce the publication of the capstone report from Ithaka S+R’s Indigenous Studies project, which brought together teams at eleven academic libraries to study the research support needs of Indigenous Studies scholars. Indigenous Studies places Indigenous perspectives at the center of inquiry, with unique protocols for defining, describing, sharing, […]

Editors' Choice

Editors’ Choice: The Cathedral and the Simulacrum

… I suddenly felt the urge to imagine Notre Dame as it had always stood: tall, splendid and unmoved. At the center of the Old City. Battered yet unscathed, as Victor Hugo had seen it, through so many troubles and troubling times. Notre Dame had survived the French Revolution. How did I know this? I […]

Job Announcements, News

Job: Digital Scholarship Librarian, University of Tennessee

From the ad: Reporting to the Head of the Scholars’ Collaborative, the Digital Scholarship Librarian works closely with information professionals and technology experts in the Libraries, on campus, and at other institutions to assist campus scholars with integrating digital resources and methodologies with traditional approaches for teaching, learning, research, and engagement. As a member of […]

CFPs & Conferences, News

CFP: The Journal of Interactive Technology and Pedagogy

From the CFP: The Journal of Interactive Technology and Pedagogy is accepting submissions for its fall 2019 general issue until May 15, 2019. The Journal of Interactive Technology and Pedagogy (JITP) seeks scholarly work that explores the intersection of technology with teaching, learning, and research. We are interested in contributions that take advantage of the affordances of digital […]

News, Reports

Report: Multimodal Code-Meshing in Digital Spaces – Accessibility and Social Justice

From the report: Savaglio and Tran develop this session as a means of pushing the potential of code-meshing forward in terms of inclusion through digital means. Much of code-meshing scholarship, they correctly argue, has focused on dialect and language difference and how racial and ethnic identities are affected by the privileging of middle-class white mainstream […]

News, Resources

Resource: DH Unplugged

About the resource: Think you need a computer to understand or practice the Digital Humanities? Think again! (And again.) We have built a collaborative card game, taking inspiration from tabletop games such as Pandemic, Ammonia, and Kate Compton’s Generominos. The principal act is the creative combination of DH tools and other technologies directed towards solving […]