DHNow is taking a week off for spring break. All posts nominated this week will be included for consideration when we return next week. Keep up the nominations!

Alison Booth and I are co-teaching a graduate course this semester on Digital Literary Studies. As a part of the course, we’re having a series of technical workshops – command line, Python, text analysis, encoding, and markup. The scheduling worked out such that these workshops wound up being on Wednesdays, with the discussions of critical…

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Like many Americans, I have a love-hate relationship with technology: I inwardly cringe when my preschooler clamors for screen-time with our iPad instead of storytime with a book. Our municipalities, our government, our insurers, and even the vendors of books are awash with technology as well. At a recent hackathon, the expert from the local transit authority…

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This map is a sonic exploration and representation of the North Campus of the University of Alberta. Campus has a long history as Native Land, be it as a traditional meeting place for diverse Indigenous peoples (Cree, Blackfoot, Métis, Nakota Sioux, Dene, Saulteaux/Anishinaabe, Inuit, Haudenosaunee and many others) on the banks of the kisiskāciwani-sīpiy (North…

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early virtual reality experiments with humbead’s revised map of the world. What would it mean to enter into the space of a map that itself reimagines the spatial relationships of the world? The digital history project Revising Humbead’s Revised Map of the World: Digitally Remapping the Sixties Folk Music Revival explores a psychedelic mattering map…

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[Yesterday I gave a talk at the Oxford/London IF Meetup. The session was about conversation as gameplay, and also featured Flo Minuzzi of Tea-Powered Games, speaking about their released game Dialogue and their upcoming Elemental Flow. There’s a nice livetweeted thread version of my talk available on Twitter thanks to Florence Smith Nicholls, but I…

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