Category Archives: Editors’ Choice


Editors’ Choice: Open Digital Pedagogy = Critical Pedagogy

By Jody R. Rosen and Maura A. Smale | January 8, 2015

There seems too often to be an explicit agreement that instructors lead and students respond, that instructors advise as students seek guidance, that when instructors talk about their pedagogy, it should be outside of earshot of the students they instruct. Open digital platforms can break these implicit rules to make spaces for joint inquiry among […]

Creative Commons Image by Hash Milhan via Flickr

Editors’ Choice: Hearing the Past

By S Graham, S Eve, C Morgan and A Pantos | January 6, 2015

What follows is our draft chapter for ‘Seeing the Past‘, a colloquium hosted by Kevin Kee at Brock University. The chapter will eventually be published in ‘Seeing the Past: Augmented Reality and Computer Vision in History’ Comments welcome. Hearing the Past – S Graham, S Eve, C Morgan, A Pantos This volume is about seeing […]


Editors’ Choice: Speak to the Eyes: The History and Practice of Information Visualization

By Jefferson Bailey and Lily Pregill | January 6, 2015

[Posted here, on my personal website, per the allowance of the publication agreement, is my  article, co-authored with Lily Pregill (@technelilly) for  Art Documentation (Vol. 33, Fall 2014). If for some reason you cite this, please use the citation at the bottom of the article. You can also view a PDF version, but it lacks color […]


DHNow: 2014 in Review

By Lisa Rhody | December 22, 2014

As the year draws to a close and as our staff begins its winter recess, this seems like an ideal time to take a brief look back at Digital Humanities Now in 2014. We’ve had a remarkable year thanks to the hard work of a dedicated staff, a motivated and generous community of volunteer editors, and an […]


Editors’ Choice: Valiant Hearts, The Great War, and The Shaping of Historical Memory

By Christopher Sawula | December 11, 2014

Valiant Hearts is the only war game I would ever teach students as a historical text. Focusing on the emotion and personal experience of World War I, Valiant Hearts fills a niche regarding social history and the stories of the past. Released in the summer of 2014, Valiant Hearts is a puzzle game that follows […]


Editors’ Choice: Why the Digital, Why the Digital Liberal Arts?

By William Thomas | December 11, 2014

Abstract: This lecture for the Digital Liberal Arts initiative at Middlebury College assessed the current state of “the digital” in higher education, including the digital humanities, and makes the case for integrating digital research practices and pedagogies into the liberal arts more fully and broadly than has yet been realized. This talk examined commonalities across […]


Editors’ Choice: Social Media Generates Social Capital: Implications for City Resilience and Disaster Response

By Patrick Meier | December 9, 2014

A new empirical and peer-reviewed study provides “the first evidence that online networks are able to produce social capital. In the case of bonding social capital, online ties are more effective in forming close networks than theory predicts.” Entitled, “Tweeting Alone? An Analysis of Bridging and Bonding Social Capital in Online Networks,” the study analyzes Twitter data generated […]

Creative Commons Image by Hash Milhan via Flickr

Editors’ Choice: Podcast: Jentery Sayers on Remaking the Past

By Jentery Sayers and Laura Miller | December 9, 2014

Remaking Victorian Miniatures: The Speculative Stitches between 2D and 3D In both digital humanities and popular culture, there is a rapidly growing interest in big data. How not to read a million books? How to wrangle petabytes of data? How to discover and express patterns across thousands of images? Frequently, this research is framed as […]

Creative Commons image by Conor Lawless via Flickr

Editors Choice: MOBA meta and the Muses: professionalism, performance, and meta-game discourse

By Roger Travis | December 4, 2014

In a post in August, I opened a discussion of how analyzing the meta-discourse surrounding MOBAs (Multiplayer Online Battle Arenas) may help us describe the relationship between player-performance in these games and bardic performance in ancient epic in a more interesting way. The point of such an analysis is not merely be to demonstrate that […]


Editors’ Choice: Beyond Trees: Tech Webs, ANTs, and Black Boxes

By Peter Christiansen | December 2, 2014

Videogames have an amazing potential for modeling societal processes.  At the same time, videogames also embody the worldview of their creators on a procedural level.  As such, it is a rare thing when a game is able to move beyond popular understandings of the world and approach it from a new and interesting direction.  As […]