Editors' Choice

Editors’ Choice: An Infrastructure Wishlist

I have problems with the idea of infrastructure, particularly that of the e-research variety. It seems like we always end up talking about huge amounts of money and multi-institutional partnerships. It just doesn’t seem like a great model for innovation. As I’ve previously argued, I’d like to see something more like the funding schemes offered by the NEH Office for Digital Humanities. Encourage people with ideas, don’t just reward the good networkers. Build tools and apis, not portals and platforms.

Of course I’d still like to see the digital humanities well represented in the list of Virtual Laboratories and eResearch Tools currently under consideration by NeCTAR. It’s time the digital research needs of the humanities were properly recognised.

Editors' Choice

Editors’ Choice: Academic History Writing and its Disconnects

I want to talk about how the evolution of the forms of delivery and analysis of text inherent in the creation of the online, problematizes and historicises the notion of the book as an object, and as a technology; and in the process problematizes the discipline of history itself as we practise it in the digital present.

First, it has allowed us to begin to escape the intellectual shackles that the book as a form of delivery, imposed upon us.  If we can escape the self-delusion that we are reading ‘books’, the development of the infinite archive, and the creation of a new technology of distribution,  actually allows us to move beyond the linear and episodic structures the book demands, to something different and more complex.

Editors' Choice

Editors’ Choice: Role-Playing Racial History through Digital Games

Teaching historical empathy through gaming is an important area in digital media and learning, but collaborations between university professors and game designers aren’t always easy.  Nonetheless, UC San Diego Theater and Dance Professor Emily Roxworthy, who leads a National Endowment for the Humanities funded project about Japanese American  internment camps in the American South during World War II that also used resources from the San Diego Supercomputing Center to bring the action to life, argues that the challenges are well worth the rewards.