Editors' Choice

Editors’ Choice: Teaching Literature Through Technology: Sherlock Holmes and Digital Humanities /

How do we incorporate technology into the contemporary classroom? How do we balance the needs of teaching literature with teaching students to use that technology? This article takes up “Digital Tools for the 21st Century: Sherlock Holmes’s London,” an introductory digital humanities class, as a case study to address these questions. The course uses the […]

Editors' Choice

Editors’ Choice: Charlotte: An Educational Horror Game

Charlotte is a first person, horror, exploration game based on the short story by Charlotte Perkins Gilman. Charlotte is a first person video game that allows players to explore the world of the 19th century short story, The Yellow Wall-paper and its author, Charlotte Perkins Gilman. Players assemble their own narratives from primary materials and sources […]

Editors' Choice

Editors’ Choice: Privatising the Digital Past

This is the text of a short ‘provocation’ I presented at an event called Cityscapes: Past, Present and Future.  The event took place at Senate House on the 1st of June 2016, and marked the launch of Cities@SAS – an initiative to create a cross-disciplinary dialogue about cities between the institutes of the School of Advanced […]

Editors' Choice

Editors’ Choice: Reflections on the Digital Sport History Workshop, or How I Became a Sport Historian

I came to the Doing Sport History in the Digital Present workshop last week as an American Studies scholar and may have left a sport historian. This proclamation only becomes relevant in the context of the aims of the DSH workshop, in which 15 participants from a variety of scholarly approaches and interests came together at Georgia […]

Editors' Choice

Editors’ Choice: Digital Humanities is Archaeology

Caution: pot stirring ahead I’m coming up on my first sabbatical. It’s been six years since I first came to Carleton – terrified – to interview for a position in the history department, in this thing, ‘digital humanities’. The previous eight years had been hard, hustling for contracts, short term jobs, precarious jobs, jobs that […]

Editors' Choice

Editors’ Choice: Big Data: Endgame of Virtual History

This article is part one of a four-part series on the future of quantification in history. For the thematic introduction to the series, please click here. At face value, it might appear to the casual reader of Play the Past, that the main focus of this blog is the treatment of historical experience in the […]

Editors' Choice

Editors’ Choice: Artificial Intelligence, Cognitive Systems and the Learning Brain

New ideas about artificial intelligence and cognitive computing systems in education have been advanced this year by major computing and educational businesses, including Pearson and IBM. Pearson’s promotion of AI reflects its growing interests in data analytics and other digital methods while IBM is seeking to extend its existing R&D on cognitive computing into the […]